free tools for production people.
These tools are not actively supported, please email bugs to bugs@nickcooklighting.com
D = 2d·tan(θ/2) · E = cd/d² — the math every throw distance argument ends with.
assumes all lumens inside the beam angle — real fixtures spill; treat as an estimate.
additive only where beams fully overlap.
inverse square law runs everything: E = cd/d². everything else is geometry.
C=250 incident calibration — a starting point for broadcast lighting levels, not a meter.
these tools are free. if one helped your show, you can buy me a coffee —
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