tools

free tools for production people.

These tools are not actively supported, please email bugs to bugs@nickcooklighting.com

lighting tools

beam calc

this calculator on its own page →

beam diameter—
field diameter—

D = 2d·tan(θ/2) · E = cd/d² — the math every throw distance argument ends with.

photometrics calculator

this calculator on its own page →

load an ies file (optional)

or just type numbers below — nothing is uploaded, the file is read in your browser.

throw geometry
throw distance—
tilt from horizontal—
illuminance at throw
direct · footcandles—
direct · lux—
solve for candela
candela required—
inverse square
illuminance at d2—
lumens ↔ candela
candela—

assumes all lumens inside the beam angle — real fixtures spill; treat as an estimate.

fixture stack
total—

additive only where beams fully overlap.

inverse square law runs everything: E = cd/d². everything else is geometry.

power calc

how many circuits does this rig actually need?

this calculator on its own page →

fixtures
total connected—
total amps—
circuits needed—
left on last circuit—

amps = watts ÷ volts · circuits = ceil(total ÷ (V × A × 0.8))

planning math, not an electrician. led rigs draw less than their rated peak but inrush is real — and movers with motors don't behave like resistors. when in doubt, ask your electrician.

dmx address calc

universes, addresses, and how many fixtures actually fit.

this calculator on its own page →

universe ↔ absolute
footprint packer
total channels—
universes touched—
final fixture—
per row—
address list

absolute = (universe − 1) × 512 + address · sACN and art-net both number this way in every console that matters.

dip switch calc

for the gear that predates RDM — and refuses to die.

this calculator on its own page →

the math—

if the fixture manual disagrees with the light board, the manual wins. check whether your gear counts from 0 or 1.

voltage drop calc

why the far end of the run is browning out.

this calculator on its own page →

voltage drop—
drop percent—
voltage at the load—
max run at 3%—
verdict—

drop = 2 × length × Ω/kft × amps ÷ 1000 (round trip through both conductors)

planning math for copper at room temperature — not an electrician, and neither is this calculator.

quick convert

the little conversions you do forty times a day.

this calculator on its own page →

dmx value
light level
distance

dec = round(% × 255 ÷ 100) · 1 fc = 10.764 lx · 1 ft = 0.3048 m.

video tools

projection calc

what size screen, how bright, how far — the generic version.

this calculator on its own page →

presets are typical — your screen's spec sheet wins.

throw ratio comes from your lens spec — throw ÷ image width.

throw distance—
image height—
image area—
on-screen brightness—
verdict—
closest comfortable—
farthest for video—
farthest for detail/text—
avixa discas check
bdm · farthest viewer—
adm · farthest viewer—
verdict—

bdm = H × 2 × %eh · adm = H × 3438 ÷ vertical px (1 arcminute acuity)

fL = (lumens × gain) ÷ area ft² · throw = ratio × width · max viewing ≈ 6–8 × image height

assumes a front-projection matte screen and a projector actually hitting its rated lumens (they rarely do after year one). derate older lamps 30%.

led wall calc

size the wall before the quote does it for you.

this calculator on its own page →

panels wide is per section

novastar gigabit ≈ 655k px

wall size—
resolution—
aspect ratio—
total panels—
max power—
typical power—
amps @ 208V 3φ per phase—
amps @ 120V—
weight—
processor ports—
px load per port—
closest clean viewing—
processor verdict—

panel px = panel mm ÷ pitch · viewing ≈ pitch in mm, read as meters · ports = ceil(total px ÷ px per port)

power and weight are per the panel spec sheet — check yours. this sizes the wall; it does not rig it.

camera exposure calc

this calculator on its own page →

required illuminance—
in footcandles—

C=250 incident calibration — a starting point for broadcast lighting levels, not a meter.

audio tools

timecode converter

tc ↔ frames ↔ real time, drop frame handled.

this calculator on its own page →

real time—

drop frame skips numbers, not time — frame numbers ;00 and ;01 vanish each minute except every tenth, so 29.97 stays on the clock.

support the tools

these tools are free. if one helped your show, you can buy me a coffee —